08:15 pm on Jan 9, 2026 | read the article | tags: hobby
i’ve been playing for a while with the idea of having a real personal assistant at home. not alexa, not google, not something that phones home more than it listens to me. something i can break, fix, extend, and eventually turn into a platform for games with friends, silly experiments, and maybe a bit of madness.
this is how LLMRPiAssistant happened.
why another voice assistant?
mostly because i could. but also because the current generation of LLMs finally made this kind of project pleasant instead of painful. speech recognition that actually works, text-to-speech that doesn’t sound like a depressed modem, and conversational models that don’t need hand-crafted intent trees for every possible sentence.
i had a Raspberry Pi 4 lying around. i also had a reSpeaker 4-Mic HAT from SeeedStudio, which i always liked because:
the rest was just software glue and some driver patching.
by the way, if you’re missing a Raspberry Pi or a reSpeaker, check the links.
what it does today
at the moment, LLMRPiAssistant is a fully working, always-on, wake-word-based voice assistant that runs locally on a Raspberry Pi and talks to OpenAI APIs for the heavy lifting.
the flow is simple and robust:
no cloud microphones, no mysterious binaries. just python, ALSA, and some carefully managed buffers.
things i cared about while building it
this project is very much shaped by past frustrations, so a few design decisions were non-negotiable:
the code
the repository is here: 👉 https://github.com/bdobrica/LLMRPiAssistant
the structure is boring in a good way: audio handling, OpenAI client, LED control, config, logging. nothing clever, nothing hidden. if you’ve ever debugged real-time audio, you’ll recognize the paranoia around queues and buffer overflows.
there’s also a Makefile that does the full setup on a clean Raspberry Pi, including drivers for the reSpeaker card. reboot, and you’re good to go.
what’s missing (and why that’s the fun part)
the assistant works. that box is checked. ✅ but i didn’t build it just to ask for the weather.
the real goal is voice-controlled games. sitting in a room with friends, no screens, just talking, arguing, laughing, and letting the assistant keep score, manage turns, and generate content.
that’s why the TODO list is… long. some highlights:
in other words: turning a voice assistant into a game master.
why open source
because this kind of project only gets interesting once other people start breaking it in ways i didn’t anticipate. different microphones, different accents, noisy rooms, weird use cases.
also, i’m long past the phase where i enjoy building things in isolation. if someone forks this and turns it into something completely different, even better.
what’s next
short term: fix the rough edges, especially around audio devices and conversation history.
medium term: multi-player games. actual playable stuff, not demos.
long term: hybrid local/remote intelligence, so latency stops being annoying and the assistant feels present instead of “waiting for the cloud”.
for now, i’m just happy that a small box on my desk lights up, listens, and talks back – and that i understand every single line of code that makes it happen.
more to come.

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